Quick Start
Workspace
Anvil adds the Hotspot Mapping and Level Design workspaces. You must be in those workspaces to use Anvil features.

Navigation
Hold Right Mouse to enter free look. Move around using WASD
Pan the orthographic view using Middle Mouse. Rotate the orthographic view using 1/3/7/9.
Geometry
Create a few boxes using box builder B. Box builder works in object and edit mode.
Cut some holes using Cube Cut C. Use Weld W after eligible cuts to create corridors or alcoves.
The Status panel also exposes Cylinder Builder/Cut, Prism Builder/Cut, Stair Builder and Clip. Their configurable launch shortcuts are unbound by default.
Materials
Apply your first material by selecting a face and choosing an image in the texture browser.
With a textured face selected, use Alt-Left Mouse on another face to copy the material and tiled UV over.
Extrude E a face on a textured object and note how the texture retains its position, rotation, and scale in world space.
Select a textured face and press T to enter Texture Mode. Move the mouse to different edges to snap the texture to that edge.
Export
Use the inbuilt Blender exporters. Anvil currently provides additional export options for .glb files. Others will follow!
Next Steps
For more complete instructions, start with Navigation & Selection, Material & UV Management, Geometry Tools, then explore the rest of this guide.
To discover functionality inside Blender, see the Anvil Meshes, Anvil Prefabs, and Anvil Settings panels.
The following walkthrough does not cover everything in Anvil, but should help provide an idea of what working with Anvil is like.