Geometry Tools

Geometry tools heavily utilise the point selection workflow.

Anvil Point Selection

Several Anvil tools ask you to pick a point in the world. The controls below are shared across those tools; the images use Place Cursor as the example.

Point selection conforming to a mesh surface in Blender
Example
Point selection conforms to surfaces, and defaults to the 0 height plane.

Left Mouse selects the current point.

Esc exits without making changes.

Ctrl fixes the current selection plane.

Point selection plane fixed while the cursor moves across geometry
Example
Holding Ctrl fixes the selection plane.
Point selection plane aligned to a selected vertex height
Example
Selecting vertices moves the default plane to match the vertex height.

Point selection respects Blender's snapping mode; when snapping is disabled, point selection will not snap.

Weld

Weld is a context aware action that follows a geometry tool invocation. In applicable cases, a Weld will be available. Press W to Weld.

The next Weld can be seen in the Anvil status panel.

Anvil Status Panel

Box Builder

Press B to build a box.

Click once to set the start point; click a second time to define the area; click a third time to extrude and instantiate the box. Holding the mouse button is not required.

Box Builder will use the last selected texture (either a selected face, or an image selected in the image browser).

Box Builder works in object and edit mode.

Box Builder basic block creation

A 0 length extrusion box becomes a plane.

Box Builder flat plane placement

Defining the initial area as a line will lead to a vertical plane.

Box Builder vertical plane placement

Holding Shift during the first click will modify the workflow. Click once to set a start point; click a second time to define an initial line; click a second time to define the area; click a third time to extrude and instantiate the box.

This allows non-grid aligned boxes.

Box Builder shifted shape creation

After building a box, Weld W will invert faces. Useful for interiors!

Box Builder weld and invert workflow

Cube Cut

Press C to perform a Cube Cut. Cube Cut works only in edit mode.

A cube cut eliminates all geometry inside the cube and adds edges to connected geometry to avoid T-Junctions. It is intended for cutting holes in meshes.

Click once to set the start point; click a second time to define the area; click a third time to extrude and remove everything inside the box (holding Shift will have the same effect as in Box Builder). Holding the mouse button is not required.

Cube Cut opening between rooms

Like Box Builder, Cube Cuts can be flat planes.

Cube Cut simple wall opening

If a cube cut results in 2 edge loops, Weld W will bridge the loops, creating a corridor.

Cube Cut corridor carving workflow

If a cube cut results in a single edge loop, Weld W will extrude and cap into the space defined by the cut, creating an alcove.

Cube Cut alcove creation

Cube Cut works in orthographic mode. In orthographic mode, Cube Cut has infinite depth.

Cube Cut orthographic viewport cut

If there is an active selection of faces, Cube Cut will only apply to the selection. Use face selection to avoid unecessary cuts in orthographic mode.

Cube Cut orthographic selection workflow