FAQs
How can I support Anvil’s development?
Directly support me on Patreon.
Buy my games on Steam or Itch. Reviews on Steam are especially helpful - but please only leave one if you mean it!
Where can I offer feedback?
I greatly appreciate feedback.
Add an issue on Github or chat to me in Discord.
Where can I get support?
Read the documentation and these FAQs. If your issue is still not clear, come chat to me in Discord.
I just updated to Anvil 1.7 and now my texture browser doesn’t work?
Prior to Anvil 1.7 the file browser was used as a texture browser. 1.7 introduced a custom texture browser. It hijacks the preferences window. Use the view control to switch to ‘Preferences’ in the Level Design workspace.

I moved my textures and now they are pink?
If a .blend file opens with missing images, use Blender’s File -> External Data -> Find Missing Files command and choose the folder that contains the moved textures.
How do I enable debug logs?
In the Level Design workspace go to Anvil Settings -> Debug -> Debug Logging.
Debug logs can be found in the system console.
- Windows:
Window -> Toggle System Console - MacOS and Linux: Launch Blender from the terminal

Which blender version do I need?
Anvil currently requires Blender 5.1 or newer. Until Anvil is more mature backwards compatibility is not prioritised; the addon may rely on newer Blender behaviour or APIs as they appear.
You should use the newest version of Blender anyway because it may contain PRs I authored specifically to improve the Anvil experience :).
Why did Cube Cut Weld not create a corridor?
Cube Cut and Weld can only connect geometry inside a single mesh object. They cannot bridge vertices that live in different Blender objects.
To create a corridor between boxes, make sure the boxes are loose meshes inside the same object. A reliable workflow is: create one box with Box Builder, enter edit mode, create the second box with Box Builder while still editing the same object, then use Cube Cut and Weld.