FAQs

How can I support Anvil’s development?

Directly support me on Patreon.

Buy my games on Steam or Itch. Reviews on Steam are especially helpful - but please only leave one if you mean it!

Where can I offer feedback?

I greatly appreciate feedback.

Add an issue on Github or chat to me in Discord.

Where can I get support?

Read the documentation and these FAQs. If your issue is still not clear, come chat to me in Discord.

I just updated to Anvil 1.7 and now my texture browser doesn’t work?

Prior to Anvil 1.7 the file browser was used as a texture browser. 1.7 introduced a custom texture browser. It hijacks the preferences window. Use the view control to switch to ‘Preferences’ in the Level Design workspace.

Fixing the texture browser after updating Anvil

I moved my textures and now they are pink?

If a .blend file opens with missing images, use Blender’s File -> External Data -> Find Missing Files command and choose the folder that contains the moved textures.

How do I enable debug logs?

In the Level Design workspace go to Anvil Settings -> Debug -> Debug Logging.

Debug logs can be found in the system console.

  • Windows: Window -> Toggle System Console
  • MacOS and Linux: Launch Blender from the terminal
Enabling debug logs in Anvil settings

Which blender version do I need?

Anvil currently requires Blender 5.1 or newer. Until Anvil is more mature backwards compatibility is not prioritised; the addon may rely on newer Blender behaviour or APIs as they appear.

You should use the newest version of Blender anyway because it may contain PRs I authored specifically to improve the Anvil experience :).

Why did Cube Cut Weld not create a corridor?

Cube Cut and Weld can only connect geometry inside a single mesh object. They cannot bridge vertices that live in different Blender objects.

To create a corridor between boxes, make sure the boxes are loose meshes inside the same object. A reliable workflow is: create one box with Box Builder, enter edit mode, create the second box with Box Builder while still editing the same object, then use Cube Cut and Weld.